![]() It will not work for Windows Store version. Why it doesn’t work with the Windows Store version of the game?īecause it was made only for the website version of the game engine. ![]() Some scripts are also not supporter for long time use. For example the fly script uses too much RAM and eventually it will crash the game. Some of the scripts uses too much RAM and therefore it crashes the game in the middle of a game. JJSploit crashing in the middle of the game. However, if you want an Android Roblox executor then try Arceus X and Hydrogen executor both are awesome Android Roblox executors. Sometime restarting your computer may work. This may sometime takes few tries before you get it working again. If the program keep on crashing on injection, please close the game for 30 seconds before rejoinging the game. ![]() Please disale your anti-virus program to get the update. If you still didn’t get the update within 6 hours, it means something is blocking JJSploit to get the update. However, sometime it takes 6 hours max to get the update. ![]() The dev behind JJSploit usually release the update within an hour. It is because the game updates every week or more often and therefore JJSploit need to be updated too. Why does it say game engine version mismatch? You need a serverside or fe bypass, those don’t come free. You should disable your antivirus or whitelist the JJSploit. Though anti-virus program can glag it as virus but it’s due to the nature of the program. The only thing you can do is buff security and try to keep anything important checked on the server.JJSploit is created by none other than WeAreDevs, so you can trust on the safety matters. In the end, anything and everything is exploitable. RemoteEvent.OnServerEvent:Connect(function(plr, Ability) For one, under the OnServerEvent event you can do a Conditional Statement which will check if the player actually "OWNS" this ability. Now there are ways to buff your security. The hacker could easily hack the RemoteEvent and change the "SMASH" to the best move / ability in your game resulting the server to use the best move while the hacker only has "SMASH". This is a good way to keep everything to 1 Remote Event but this information can be CHANGED and MODIFIED. What you are doing is sending a ability called SMASH. Let's say that you were making a ability system and from the client you would send a signal to the server on what move this user is using. One thing I do know is that NEVER send information from the client to the server. I personally have no experience of hacking or exploiting so I do NOT know whether hackers can add Remotes or not. Next, regarding to your Remote Event / Remote Function problem. Make sure this property is true and make sure your scripts that are suppose to be server sided server sided and client sided client sided. So you understand that everything and anything is exploitable, so what should you do? Roblox provides a feature called FilteringEnabled. Therefor there is no way to make it "Un-exploitable". There is no such thing as"Impossible to exploit" or "Un-exploitable" games or websites. The most important element is that ANYTHING is exploitable. ![]() So there are a few concepts and key elements you have to understand. Hey there, I'm BlackOrange and I will be helping you with your problem today. ![]()
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